Posted by Steve
Thursday, March 24, 2022 8:26 AM
I agree with raising the price of stimmies, and that the fast rotates from double stims were too fast. But jeez, only giving us one is a classic overnerf and the problem of fast rotations / rushes could be solved by putting a cooldown on the second stimmy.
The cooldown should be longer than it was pre-act (It used to be 10 seconds), I think 20-30 seconds would suffice to prevent speed rotates and double-stim rushes but still let us have a second one.||
Limiting us to just one, especially without an increase in range or duration, is just too far.
Does anyone else agree?
References
- https://www.reddit.com/r/VALORANT/comments/tkdc2f/a_cooldown_on_the_second_stimmy_would_have_been/
- https://reddit.com/tkdc2f
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