Posted by Steve
Thursday, March 24, 2022 8:26 AM
I agree with raising the price of stimmies, and that the fast rotates from double stims were too fast. But jeez, only giving us one is a classic overnerf and the problem of fast rotations / rushes could be solved by putting a cooldown on the second stimmy.
The cooldown should be longer than it was pre-act (It used to be 10 seconds), I think 20-30 seconds would suffice to prevent speed rotates and double-stim rushes but still let us have a second one.||
Limiting us to just one, especially without an increase in range or duration, is just too far.
Does anyone else agree?
References
- https://www.reddit.com/r/VALORANT/comments/tkdc2f/a_cooldown_on_the_second_stimmy_would_have_been/
- https://reddit.com/tkdc2f
More Like This
battle sage best sage
Posted by Otto
Thursday, June 9, 2022 9:38 PM
Shouldn’t KAY/O be able to cancel passive abilities?
Posted by Otto
Sunday, March 26, 2023 7:00 AM
Is Nosyy streamsniping or he's just that good?
Posted by Otto
Tuesday, September 6, 2022 5:04 AM