A suggestion on how to make the Valorant community team-oriented

Posted by Steve

Tuesday, January 31, 2023 3:24 PM

Everyone keeps saying this is a team play game, but the way you are rewarded indicates the exact opposite

Your individual performance heavily influences how much RR you gain/lose.

  • on a loss the difference between a match where I did great and where I did poorly is approximately 10-12 points
  • on a win, the difference between match MVP and bottom of leaderboard is a solid 18-20 points (those values can differ depending on MMR obviously)

When you accumulate those differences, the only real takeaway is that the easiest way to climb is to frag out. Assists mean next to nothing

My proposed change:

  • make support a role that is properly rewarded. The way first blood gives you extra points, give extra points to the assist that made it happen

  • make assists count for way more in general. I can finish a game with 15+ assists, and get nothing for it regardless of how useful my utility is. That is, if my utility gets me what Riot considers assists at all

  • make metrics such as holding sites and stalling enemies count. As a Breach for example I can get a 5 man stun, hold off the entire enemy team for half a round until my team can rotate and pressure them on flank, and be awarded literally nothing. A KJ ult that clears an entire site and gets your team a free plant gets you nothing

  • Edit/add: sentinels are the ones that get shafted the worst by the current system. I can hold an entire site with cypher the whole game, cut off the entire mid rotation with a Sage wall or prevent all flanks with a KJ bot, and get nothing for it. Teams rightfully avoid going to sites with sentinels, which makes their life even more difficult on the other site where teams can stack. The reward is often a negative KD, because you’re the one that rotates last when the enemy team has already wiped your team, and just die to a 3v1

TLDR: a system that rewards solo play in its entirety can’t be expected to produce team-oriented players

References

  • https://www.reddit.com/r/VALORANT/comments/10p4xab/a_suggestion_on_how_to_make_the_valorant/
  • https://reddit.com/10p4xab

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