A Theory on why Retexture-Only Skins are so Poorly Received

Posted by Steve

Friday, April 23, 2021 3:52 PM

A Theory on why Retexture-Only Skins are so Poorly Received

Lots of people when comparing csgo's skins with valorants retexture-only skins say that csgo's skins are better because they're more detailed, but I'd argue that's an oversimplification. That only applies to skins like the dragon lore, mortis, or hyper beast. It completely overlooks equally well-received and popular skins like the asiimov, frontside misty, or point disarray.

A large part of csgo retexture skins' strength is the fact that their skins can only be retextures, therefore artists are forced to be creative and work around the visual flow of the silhouette of the weapons, since limitation breeds creativity and all. The point disarray ak is a good example of this- the motif of the design visually bursts out of the receiver and onto the handguard and magazine, drawing your eye to the characteristics of the weapon in a visually interesting way, while in valorant we get stuff like this where the artist who made it didnt even take the actual form factor of the weapon into account at all, making it way more visually boring with about the same level of detailed art. I'd wager even the valorant community would be more receptive to retexture-only skins instead of complaining every time they get released if they actually felt like someone painted a design on a gun, instead of a design just so happening to be on a gun.

References

  • https://www.reddit.com/r/VALORANT/comments/mwfrly/a_theory_on_why_retextureonly_skins_are_so_poorly/
  • https://reddit.com/mwfrly

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