A few tidbits from playing Harbour on the PBE

Posted by Steve

Saturday, October 15, 2022 11:48 PM

- His Shield Smoke is not invincible like Astra's wall is. It has limited HP (from my testing it seems like either 450 or 500 on spawn, and decays as time passes as it took between 5 marshal shots if fired upon immediately, and just one when the golden pattern was almost gone), and if damaged enough will break, leave what seems like a 1s smoke, then dissipate (as if it had run out of duration as normal). This will not deny postplant fire, only delay it or force them to try to spray transfer once it goes down.

- The golden patterns that appear on and within his shield smoke visibly fade and disappear as it takes damage OR as time passes, logically indicating current HP remaining.

- Yes, you can bend his wall 360, and have a little fighting ring.

- His pushed wall and normal wall cause a slow, but do not block bullets. His Orb blocks bullets but does not apply a slow. His normal wall, pushed wall and Ult go through walls, but the orb bounces as a thrown object.

- His ultimate mirrors the Mechanics of Omen's Paranoia in that it copies the player's movement to an extent. Run forward, and it moves forward with its base speed + your velocity. Run back and now its crawling forward. Now, unlike Omen's Paranoia which is based on a fixed distance to travel, Harbour's ult is based on a timed duration so there is no duration benefit to slowing it's movement down, its only useful for keeping it on a set area such if you place it on A site Pearl and want to keep all the corners in its radius for its full duration.

Edit 1: Added a somewhat important detail. Edit 2: Fixed an incorrect interaction statement.

References

  • https://www.reddit.com/r/VALORANT/comments/y4dfmz/a_few_tidbits_from_playing_harbour_on_the_pbe/
  • https://reddit.com/y4dfmz

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