Posted by Steve
Monday, January 24, 2022 7:43 PM
Agent Name: Prisma
Race: Radiant
Role: Controller
Nationality: Indian
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Concept
Prisma's character would be centered around light manipulation. As a controller, they would be able to control map vision by controlling wavelengths of light. Their kit would essentially function like a reverse controller, as in, rather than controlling vision by obscuring parts of the map, they would control vision by obscuring their allies from the map.
Kit
C -> [ Ultraviolet ] - Their C ability would be a throwable smoke that would expand upon impact to the size of viper's orb. The "quirk" of this smoke would be that it would look translucent to enemies, almost opaque. This way, by throwing it down, the enemy wouldn't be immediately sure of whether or not there is a smoke in a certain location. For example, Prisma could throw the orb just outside showers on A site bind. This way, an enemy holding that angle from heaven wouldn't be immediately sure if that is smoked, allowing their allies to catch the enemies off-guard. In order to balance this "invisible smoke", there is a caveat: Whenever an enemy or an ally enters the smoke it would briefly flash violet, and make a sound queue.
C - [ stats ]
- Upon casting, Primsa would hold Ultraviolet. The ability would bounce indefinitlty until reaching a flat surface, as soon as it finds a flat surface, it would expand
- Duration: 20 seconds. I decided to make it last this long to compensate for the fact that it would be trickier to place it in specific locations as other controllers can.
- Charges: 2 max.
- Price: 100 credits.
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Q -> [Infrared] - Prisma's Q would function like their zoning ability. Prisma would place a floating orb of light (similar to Reyna's Leer) that would stay floating, and after a short duration would produce a blast of light blinding enemies nearby. Notice how I said nearby, not exposed to. Infrared's blast would blind anyone near the blast radius, regardless of whether or not you are looking at it, forcing enemies to respect its zoning capabilities. Infrared would be shootable.
Q - [stats]
- Upon casting, Infrared's orb would be held like Reyna's leer, tho it would have a slightly longer range for being placed.
- Duration: The flash would blind enemies for 2 seconds
- Charges: 1.
- Price: 250 credits.
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E -> [ Refraction ] - Prisma's signature ability would function as follows: Prisma would be able to either target themself or an ally (much like sage's heal), upon picking a target and casting Refraction, a field of energy would appear in front of the target shaped like a semi-circle. Anything behind this semi-circle would be rendered invisible. The caveat: Upon casting this ability on an ally, Prisma would not be able to hold a weapon, since they would have to focus on keeping the field up. This would not, however, happen if the field is cast on you. Getting shot at while the field is up would immediately dissipate it. Only allies would be able to use weapons with the field up, Prisma would not. This would allow Prisma to give the team's duelist an extra layer of utility to be able to take space quicker. So if someone is opping on Bind A Heaven, Prisma could cast Refraction on the ally raze, allowing her to properly position and take out the opper. The field does not protect of any damage, so getting headshot by a vandal while the field is up would still result in death.
E - [ stats ]
- Upon casting, Prisma would holster their weapon, like skye does when aiming a flash, until the duration of the field is over.
- Duration: 3.5 seconds. Slightly longer than the duration of the average flash, should be enough time for the player with the field to take space.
- Charges: 1. Recharges on a 45-second cooldown if it is destroyed. If it isn't, 20 seconds.
- Observation: The field makes a slight hissing noise to enemies close enough to it. This would stop cheesy players like casting it on yourself while right behind an enemy.
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X - [Blinding Aura] - For their ultimate, Prisma would be able to cast a significantly larger field on themselves or an ally. The difference here is that after looking at it for more then .25 seconds, would cause enemies to be blinded for as long as they keep looking at it. This field would not be destroyed upon taking damage and can only be broken by waiting for its duration. After the duration, a small blast of light would blind all enemies in this small radius for 2 seconds. The field would be wide enough to cover the entire team.
- Duration: 5.5 seconds
- Ult points: 7
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Im actually pretty proud of how this came about and would love to hear feedback.
References
- https://www.reddit.com/r/VALORANT/comments/sbdic0/agent_concept_prisma_the_light_based_controller/
- https://reddit.com/sbdic0
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