Posted by Steve
Tuesday, March 22, 2022 7:14 PM
Hello everyone! This is just something I did for fun, let me know what you think! (sorry for the bad editing)
Agent Concept: Waltz, the dancing duelist.
Agent name: Waltz
Race: Radiant
Role: Duelist
Nationality: Austria
———
C (Blossom) - EQUIP a blooming mist. FIRE the mist to place a destructible flower through a wall or ALT-FIRE to place it on a wall. Once the flower blooms, RE-USE this ability to immediately daze all players across the flower.
https://reddit.com/link/tjdms2/video/vhy3tej62ro81/player
https://reddit.com/link/tjdms2/video/bf5cbmw82ro81/player
Info (C):
Cost - 200 credits
Charges - 1
There is an indicator on the map on where the flower will appear
Bloom time - 1.3 seconds (after using the ability, the flower needs to bloom before it can be recasted)
Unequip time after firing - 1 second
No recast animation (like Skye’s Q)
Health - 100 HP
Wind-up - 0.5 seconds
Concuss duration - 2.5 seconds
Cooldown - 20 seconds
———
Q (Spotlight) - FIRE to cast a slow destructible blinding mist forward that seeks the nearest enemy player. ALT FIRE to cast a stationary destructible floating mist forward. RE-USE to detonate the mist, flashing all players looking at it. (The projectile itself is a nearsight but the recast is a flash.)
https://reddit.com/link/tjdms2/video/gcjpkh1t2ro81/player
Info (Q):
Cost - 200 credits
Charges - 2
When ALT FIRING, the mist goes forward a very short distance to the direction of your crosshair then stops.
Seek speed - Half of Skye's Seeker (R) speed
Max seek distance - 15 meters
Unequip time after casting - 0.8 second
No recast animation
Health - 50 HP
Nearsight duration - 4 second
Flash duration - 1.5 seconds
———
E (Flourish) - INSTANTLY wind-up before dashing to the direction you are aiming at. (Even vertically)
https://reddit.com/link/tjdms2/video/x1vt6mvw2ro81/player
Signature ability info (E):
Cost - 250 credits
Charges - 2 charges. 3 extra charges for a total of 5 charges but you cannot buy these extra charges. These charges only refill after every kill or recently damaged enemy kills
Wind-up - 1 second (winding-up slows you down even if you’re in the air by 90% and Waltz will be unable to shoot but still be able to recast abilities)
Dash distance - 7 meters
Weapon equip time after casting - 1.6 seconds
Immune to fall damaged after casting
———
R (Grand Entrance) - EQUIP a throwable mist. FIRE the mist to create an obscured one-way gate through a wall that only Waltz and abilities from all players can enter. After FIRING, INSTANTLY enhance and replenish Waltz’s Flourish (E) charges to max.
https://reddit.com/link/tjdms2/video/jcchnpl23ro81/player
Info (R):
Cost (Ultimate points) - 7
Changes to Flourish (E):
Max charges (5) refill
Wind-up - 0.4 seconds
References
- https://www.reddit.com/r/VALORANT/comments/tjdms2/agent_concept_waltz_the_dancing_duelist/
- https://reddit.com/tjdms2
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