Posted by Steve
Monday, November 16, 2020 1:43 AM
###Introduction:
As it stands right now, viper is very ineffective as a controller. Other controllers have much more versatility, smoke faster than her, AND don't require extremely specific lineups in order to smoke where they want, making her the worst pick by far out of all of them.
Every time viper is picked with no other controllers on the team, people will say, "dang no smokes", and while this makes viper mains feel bad, there's also a pretty good reason for that: her smokes are simply nowhere near as effective as anybody else's. It's all slow, it's all extremely telegraphed, and it's all extremely inflexible, along with wall often benefitting the enemy team by giving them free reign to push up behind it if you cut sites in half, or not smoking anywhere near as much as omen/brimstone can if you're using smokes to hit entrances.
If riot wants her to be an effective controller, her ability to smoke must be improved. At the same time, letting her re place the wall after putting it down is considered by most to be too strong, as currently walls are either good for getting plant but bad for post plant, or good for post plant but bad for getting onto site, and being able to do both would result in almost all of its weaknesses being removed. So we need other ideas!
Here's everything I've come up with so far. Let me know if you guys have any others. I have my own ideas about which ideas are better than others, but I just wanted to get them all out there. Hopefully we can gather tons of viper ideas all up in one thread, so if anybody is looking for community input they can find it all in one place.
###Let her recall her poison orb without having to pick it up
Pros:
- No longer lose your poison orb if you mess up a lineup and it gets stuck somewhere
- No longer have to put yourself in danger picking the orb up in order to smoke a second location
Cons:
- Smoke coverage is unchanged from current
###Give her two poison orbs, which must still be picked up
Pros:
-
More actual smoke coverage
-
Can either double smoke, or only use one and have the second available for a rotate. Pickup becomes a "bonus" rather than a requirement
Cons:
-
Orbs can still get stuck somewhere where they can't be picked up on a missed throw
-
Plays too slow - multiple lineups required just to smoke, when brimstone/omen can smoke anywhere almost immediately
###Wall animation change: wall puts out smoke while being deployed, which then falls once it's fully deployed. Activating E right away after deployment will keep the smoke up from this initial animation.
Pros:
-
Wall no longer has to be placed, THEN deployed. Becomes significantly faster to smoke with wall.
-
Walls still work relatively the same as they do now
Cons:
- Makes the wall placement much more obvious than it already is
###Wall "roots" are invisible to the enemy team until first activation
Pros:
-
Wall is no longer an extremely telegraphed THIS IS WHERE THE TEAM IS GOING beacon, letting her be unpredictable like the other controllers. A very clean buff that'd go a long way imo.
-
Walls still work relatively the same as they do now
Cons:
- Doesn't really fit very well flavor-wise as she's not a "stealth" agent. What are they, buried underground? Doesn't make a lot of sense.
###Let her curve the wall while deploying it
Pros:
-
Makes the wall much more versatile in what it can smoke
-
Allows the wall to be much less of a liability to her own team by avoiding spots where she'd smoke her own teammates
Cons:
-
Likely very difficult to use no matter how it's implemented
-
Using walls would be radically changed
###Make the wall thicker.
Pros:
-
Makes it harder for enemies to push through her wall.
-
Walls still work relatively the same as they do now
Cons:
- Makes it harder for viper's team to peek through/around her wall themselves.
###Let her angle the wall, like sage.
Pros:
- Massively expands the versatility of the wall
Cons:
-
Hard to flavor and extremely gimmicky. Very awkward for something so large.
-
How would the distance of the wall from viper be decided?
-
Horizontal wall smoking off an entire enemy team with fuel repeating could be too strong?
-
Using walls would be radically changed
###Wall works on a "pool" of wall segments instead of being all at once. Press E and hold click all the way for a full-length wall. Hold click for a shorter time to make a shorter wall, with the ability to make more short walls in the same way until you've spent all your wall segments.
Pros:
-
Can now wall in multiple places!
-
Walls still work relatively the same as they do now
Cons:
- Potentially cumbersome controls. Need a button to deploy new segments and a button to activate deployed walls. Currently E activates wall which allows viper to still do gunplay while wall upping. How would the wall controls be handled while keeping that functionality?
References
- https://www.reddit.com/r/VALORANT/comments/juddf1/big_list_of_viper_buff_ideas_to_make_her_a_better/
- https://reddit.com/juddf1
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