chamber nerf idea (because his pickrate is still very high)

Posted by Steve

Sunday, October 2, 2022 5:33 AM

i feel like the riot devs are looking at nerfing chamber the wrong way. the fact is that chamber adds new mechanics to the game, and that’s why he’s still picked. the two main things that people still pick him for, despite the nerfs, are his tps and headhunter. because the tps introduce a new movement factor, and the headhunter is great for team economy.

econ is a hugely important factor in games, and chamber’s headhunter basically guarantees good econ. in pro games especially, since pros are more precise with their shots. those 8 bullets go a long way.

what i think should be a nerf for the headhunter is the bullet mechanics working like a spike rush golden gun (without the instant death and extreme accuracy ofc). like, you can buy three bullets maximum at the start of rounds. each kill gets you another bullet. that way, each headhunter kill just gets you another. or you can get your headhunter to be “overloaded” with any extra if you get kills other way. the mag would max out at 8, so five extra bullets total. it would reset each round.

this would mean that pros can’t only rely on the headhunter and would have to probably buy another sidearm or something. and for comp games, the chamber can’t just rely on spamming it.

i personally think that you can’t do much more to chamber’s tps without making them basically unusable tbh.

what do you guys think?

References

  • https://www.reddit.com/r/VALORANT/comments/xszesf/chamber_nerf_idea_because_his_pickrate_is_still/
  • https://reddit.com/xszesf

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