Current state of deathmatch is alarming

Posted by Steve

Sunday, March 7, 2021 9:24 AM

Title.

Deathmatch mode is a staple for a game like Valorant and in it's current state it's not unplayable, but it's really close to it.

Devs had a nice AMA about it the other week, but there are still no changes and we've been stuck with current iteration of DM for months and months. When DM was released they said mode is in the beta, even when it was changed to 14 players it's still beta. Idk why can't they at least try some obvious changes that would benefit everyone.

Obviously, some other areas of the game have the priority, but DM experience could be so much better with some minor changes that take pretty much no effort to implement.

Spawn system is pretty bad and I know it takes a really long time to create a good spawn system, but until then we need some basic changes, badly. I've yet to see a single pro or high level player not label DM as "trash". It's supposed to be a practice mode, but right now you just play a couple od DMs to warm up.

Getting killed and killing people in the back will always happen in DM, no matter the spawn system. But that's not the problem if the game was fluid. You get killed and you respawn. 3 seconds respawn is an eternity and significantly reduces the quality of DM. As is the 5 second shield on spawn.

Both should last 1 to 1.5 seconds, not more.

Combine long respawn times with spawn spots on every map that serve no other purpose than for you to run for 10seconds only to get killed in the back and people start playing DM not to die, which just creates an awful experience.

I won't even mention anything about the spawn system because as I said, I realize it takes a really long time to optimize.

Another big issue are leavers. Everyone should be able to leave DM at will, that's normal. But when 4 people leave right away it's really annoying. You either also leave and waste another 2 minutes before the next session starts or you run around in a half-empty server for 8 minutes.

Icebox is an awful DM map, no spawn system will change that. I play it in ranked, but for DM it's just a waste of time. Even if I start playing, 80% of the time already mentioned leavers will happen and playing such a huge map with like 10 players is a complete waste of time. I don't understand why are all the maps forced onto us in DM.

A map doesn't have to be bad if it's a bad DM map. You rarely see anyone play nuke or overpass DM in CS, that doesn't mean those aren't great maps.

Final and the most annoying issues for me is the server quality in DM. I have the same ping, usually 40ish, same server location but it feels like playing two different games compared to any other mode. Despite all the complaints, servers are pretty good in ranked for me. I rarely have those "where did the bullets go" moments. But in DM it's just awful. Every single session I have at least 3 inexplainable situations where the server just eats bullets. And at least 3 more where I headshot someone who's like 2 meters away from my crosshair because of desync.

Tickrate floats between 90 and 128 all the time, can't stay at 128 even for like 10 seconds at a time. Never happens in ranked, it's always locked at 128. Rather lower it to 64 for DM.

And before you say anything, I win most of my DMs while running around without stopping. I'm just frustrated that the mode doesn't offer anything in terms of improvement for me. My aim is nothing special for immortal rank and it can be way better, but there's no improvement to be had in DM with such poor servers and awful respawn system that takes way too long and allows no rythm unless you get a lucky spawn where 5 people run into you with perfect timings.

References

  • https://www.reddit.com/r/VALORANT/comments/lz4ned/current_state_of_deathmatch_is_alarming/
  • https://reddit.com/lz4ned

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