Custom Agent Idea: The Don (Revised)

Posted by Steve

Monday, August 16, 2021 4:36 AM

Class: Sentinel

[Manhunt]: The Don communes with an unknown ephemereal being. Cursing the strongest enemy with a Vermin effect for the entire round. Killing a "vermin" will reward the allied killer 200 credits and assists 100 credits.

2 charges max | Costs 150 credits.

EDITED: [Bygones]: Light a cigarrete, seething with crimson red smoke. Allowing you to select a corpse to incinerate, preventing resurrection and granting you 1 ultimate point for each body.

Max 2 Charges | Costs 200 credits.

[Devil's Advocate] (Signature): Carve a symbol on the ground, marking an area (as large as a recon dart's scan) as your territory. Allies move and reload 15% faster inside the territory. Playing a whistle-like sound when "Vermins" are within the territory.

Has 1 free charge, 2 charges max. | Costs 400 credits.

[Old Friend] (Ultimate): Manifest an ornate infernal slug action shotgun. Each shot fires a single large pellet that explodes into burning fragments upon impact and takes 20 health away from the Don. Incerate enemies killed.

Requires 7 ultimate points.

Shitty agent backstory: The Don and his men are an enigma. They conquer the equally enigmatic low-life society hiding within Italy, with strange and ornate firearms. Feeling generous, the Don went out of his way to offer some his "toys" to Kingdom and weed out the nefarious "double-agents".

References

  • https://www.reddit.com/r/VALORANT/comments/p4r82l/custom_agent_idea_the_don_revised/
  • https://reddit.com/p4r82l

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