Posted by Steve
Monday, August 9, 2021 11:33 PM
The Don is, well the Don. Head of the most renowned mafia family in Italy. Despite the heinous reputation for killing within his organization, the Don is reckless, some would say naive. For all the lives he's taken, he is recklessly vengeful towards the loss of his dear men.
[Manhunt] (Signature Ability): The Don marks the strongest player in the Enemy team and inflicting Vermin for 8s. Vermins will take 1.5× more damage. Allies who kill enemies marked by Manhunt are rewarded 200 credits. (Note that Manhunt and Vermin are separate effects, while Vermin is temporary. Manhunt lasts the entire round.)
1 charge
[Bygones]: The Don incinerates an enemy corpse, preventing ressurection and triggering Manhunt. (Note:Up to 2 active manhunt bounties can only be inflicted per round. Attemps at marking more will be cancelled out.)
Cost: 200c | 2 charges max
[Don's Will]: Plants a banner, claiming an area as his own territory. Enemies who enter his territory the first time becomes nearsighted for 4s. Allies inside are granted +10% movementspeed. The banner can recalled for relocation and has 150 health.
Cost:400c | 1 charge max 20s cooldown after being recalled and resets conditional effects.
[Old Friend] (Ultimate Ability): The Don equips an ornate pump-action shotgun*(think of the bucky pre-nerf)*. Incinerating enemies in its path with exploding pellets. Has 7 rounds. Killing an enemy with "Old Friend" grants the nearby enemies Vermin for 4s.
Cost: 6 Ultimate Points
Thank you to those who helped discuss/develop the concept of Don in the previous post, it has been a pleasure brainstorming. :)
EDITS: Removed Manhunt cooldown and reduced its Vermin duration
References
- https://www.reddit.com/r/VALORANT/comments/p0y0s2/custom_agent_the_don_sentinel/
- https://reddit.com/p0y0s2
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