Cypher buffs and fade nerfs, also UI update currently being tested in PBE

Posted by Steve

Sunday, November 6, 2022 2:55 PM

from the PBE subreddit ( original post)

GENERAL

  • Menus Update: Having heard the pain caused by removing one-click access to most of our menus, we’ve returned that functionality in the form of icon buttons in the universal navigation at the top of the screen. You’ll now be able to jump from Home, Battlepass, Agents, Career, Collection, and Store with one click from anywhere. Not sure what icon is what? Give them a hover - we’ve added tool tips to help you familiarize yourself.

    • Like most changes, this one isn't final and we'll adjust based on your feedback!

AGENT UPDATES

Cypher

The changes below are meant to address the predictability of Cypher's Trapwire setups as well as the lack of reward for pulling off his ultimate—paired with some QoL improvements. We hope to open new Trapwire setups and mix up known play patterns. Neural Theft is slightly more accessible and the second reveal ping should add more pressure on the enemy. Cypher mains, get out there!

  • Trapwire

    • Maximum Trapwire length increased 1000 >>> 1500.
  • Neural Theft

    • Neural Theft now reveals enemies two times. There is a four second delay between the reveals.
    • Time restriction to cast on enemy corpses has been removed.
    • Maximum cast distance increased 1200 >>> 1800.
  • Quality of Life

    • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
    • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
    • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.

Fade

Fade's Prowlers have been a versatile and difficult-to-play-against ability that we're looking to sharpen with these changes. The duration changes encourage Fade to be more deliberate in the areas that she chooses to sweep, while the other tweaks to the ability are meant to help enemies on the counterplay side of things.

The Nightfall cost is increasing in price, as we've found the baseline value of the Ultimate to be on the higher end compared to other ultimates in the game.

  • Prowlers

    • Duration reduced from 3 >>> 2.5 seconds. (Time the prowler is alive without a trail).
    • Delay on bite after reaching target increased .4 >>> .6 seconds.
    • Hitbox improvements.
    • Nearsight duration on hit reduced 3.5 >>> 2.75 seconds.
    • Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation.
  • Nightfall

    • Cost increased 7 >>> 8.

References

  • https://www.reddit.com/r/VALORANT/comments/ymfujl/cypher_buffs_and_fade_nerfs_also_ui_update/
  • https://reddit.com/ymfujl

More Like This