Posted by Steve
Wednesday, March 10, 2021 9:09 AM
Tenz recently made a video about deadzone accuracy abuse . Currently deadzone accuracy is at 30%, thus even without counterstrafing perfectly as long as you are 30% speed of total run speed, you are accurate. This means that if u A-D without "stopping and shooting", somewhere about 2-3 bullets are perfectly accurate, but from the opponent POV you are visible for just a split second, While in full sprint the other side.
I suggest decreasing the deadzone to about 10%, ideally only 1 bullet should be accurate while counterstrafing. But I understand riot wants some forgiveness for lower skilled players so im not sure of the exact value.
I think the recent running accuracy nerf is a step in the right direction but this too needs be addressed.
References
- https://www.reddit.com/r/VALORANT/comments/m1ey6r/deadzone_accuracy_abuse_must_be_patched_out/
- https://reddit.com/m1ey6r
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