Deadzone and tagging are too forgiving in VALORANT and contribute hand-in-hand to the run-and-gun problem

Posted by Steve

Saturday, March 5, 2022 12:16 PM

Why is bullet tagging a flat percentage? There is no reason that I should be as slowed when shot by a Classic than with an Odin.

Also, I feel like this slowing affect contributes to the run-and-gun problem. The amount of times where someone strafes me, I tag them, then miraculously they pop a headshot while moving is ridiculous. Sure, I missed the headshot, but the person is literally still moving, but is accurate.

Weapon tagging slows an enemy down enough where they enter a forgivingly accurate deadzone. It's ridiculous and makes the gunplay feel floaty, while not punishing bad movement. It's partly why I feel, also, that the Phantom is better than the Vandal.

What do y'all think?

References

  • https://www.reddit.com/r/VALORANT/comments/t6qvvb/deadzone_and_tagging_are_too_forgiving_in/
  • https://reddit.com/t6qvvb

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