Deathmatch is more aggravating than aim training

Posted by Steve

Tuesday, July 6, 2021 6:02 PM

I feel like there is too many people in deathmatch for there to be a valuable 1v1. I know you are supposed to use it as aim training, when you get shot in the back of the head while your lining up your shot it doesn't really provoke a friendly response.

14 people is way too much for a deathmatch just because of how cluttered the map is. Going back to 10 people in deathmatch just to unclutter some of the maps would seem like it would fix that issue. Or better yet, make it so that separate maps have more or less people depending on the size of the map.

The spawns in Deathmatch is atrocious, example on haven, there is a spawn in c cubby. if you try to move from that position there is a 50/50 shot you either get killed from the flank or get away in time. another example is Split, that spawn where you are placed on the attacking side spawn that makes it look like you are entering into A. that walk is so painstakingly long and there is usually someone there to meet you at ramp or main A that know you're coming. thank you for coming to my ted talk.

References

  • https://www.reddit.com/r/VALORANT/comments/odwt6e/deathmatch_is_more_aggravating_than_aim_training/
  • https://reddit.com/odwt6e

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