Deathmatch is stale, and a sub-par solution to aim training and warming up. Lets change that?

Posted by Steve

Wednesday, January 5, 2022 7:57 AM

I'm sure many people have already suggested this, but I'm going to go forward to push it again. I seriously think there are a few issues with DM in Valorant, and many agree with my opinions. For example:

  • Capped Games
    • Capped Games make for a place where people will sit, and watch specific spawns, etc, and do some quite annoying things just to get a "win" in a game mode that doesn't provide them anything. With 1v1 aim maps like CSGO had (as seen below), there would be a better reason to be a "winner" in these.

  • Unrealistic Fights
    • This is a personal gripe, but I feel as if most of the time I'm getting shot in the back during DMs. Maybe it's map size and player count, but when I play my Radiant/IM3 competitive games, there are very few times where I'm consistently getting shot in the back. So this makes warming up feel a lot less realistic, which sucks. 1v1s would solve this. It also makes for an exciting ladder climb against the best players, and allowing those to 1v1 against players that have the same skill in the lobby. This gives incentive to improve so they can climb the 1v1 ladder in that match to play against better players.

  • Soundwhoring
    • I play my DMs with music on, audio at 20% or less. Typically I can't even hear the game when playing. Though I've noticed a lot of players will just hold angles and simply listen for players to come their way. I'm not exactly sure what is rewarding for this kind of gameplay, but it just makes for a very lackluster warmup.

If you don't know how CS's 1v1 servers worked, here's a short explanation:

All players began at 0 frags, 0 deaths. Each player is put into a map as seen below, in 16 small sections of a map (some premade from maps, some nothing like competitive pooled maps). You have 45 seconds to fight the other player, you peek, take shots, etc. Do what you must to win your round so you can advance. The more 1v1's you win, the higher up the board you move, meaning you play against better players who are also winning their 1v1's. There are also server rulesets where players can allow awp/op rounds, pistol rounds, etc, so players can 1v1 against eachother in more ways than one. It's a very good way to warm up. I'm surprised that Valorant doesn't have that in place of DMs.

Another short idea is that the game could be 15 minutes long, meaning 900 seconds, giving up to 20 rounds of 1v1's before it cycles players into new lobbies (or just continues).

In the near future here, I'll also be creating some small cut sections of maps to show 3D renders of what 1v1's could look like in Valorant.

CS:GO's aim_map

References

  • https://www.reddit.com/r/VALORANT/comments/rvwzc6/deathmatch_is_stale_and_a_subpar_solution_to_aim/
  • https://reddit.com/rvwzc6

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