Posted by Steve
Saturday, April 1, 2023 5:19 AM
As stated in multiple other threads, the amount of abilities is changing the fundamentals of this game and making it a complete different one. I believe most "type" of abilities is already met; smokes, initiating tools, healing, info gathering, traps etc. With any new agent it seems like we get a new type which again, turns this game on his axes.
So... rather than introducing more agents, how about reworking the ones who are falling off before releasing others?
References
- https://www.reddit.com/r/VALORANT/comments/1280qwj/different_maps_isnt_a_problem_but_more_agents_is/
- https://reddit.com/1280qwj
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Forget pocket sage ... Find yourself a pocket Jett that's happy to ~~whiff~~ throw all 5 knives just for you :) And here is my [twitter](https://twitter.com/milkandespresso) if you'd like to check out more doodles. Have a good weekend\~
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