Posted by Steve
Wednesday, April 13, 2022 7:00 PM
Note: this concept is purely for fun, nothing too serious, don't judge harshly and don't take things too seriously, simply read and enjoy!
Welcome to Hathor!
A Top secret Valorant facility hiding in the ancient depths of the Egyptian pyramids. The facility's main goal was to extract and export Radianite from the deep caves of the pyramids.
In this map, the agents get to experience the sandy and dusty vibes of ancient Egypt, with "slight" modern improvements in the facility areas.
In addition to that, every site contains different sensitive secrets that must be defended and protected at all costs. Under A site lays the deep caves of the Radianite, while B site contains an ancient Radiant tomb! At last, C site contains all the crates to transport back to the main compound!
Overall the gameplay elements of Hathor are really interesting to explore and try out.
The game felt like it needed another three-sited map and a new way to interact with the environment and the map!
As mentioned before, the map is located inside a pyramid in the Giza desert of Egypt, which is an amazing and crazy theme to work with!
These scenes were designed and textured in Unity (by using free assets and models), they suppose to represent certain areas on the map as if it's in-game!
Thank you for your time!
This concept was extremely fun to make! I have tested and tried things I never did before, and it feels like it turned out to be greater than I thought!
Things might look too extra, but that's exactly how I love it to be! I try to take a step forward at a time, this time it was a bigger step.
Let me know how do you feel about this!
And feel free to suggest future concepts too!
References
- https://www.reddit.com/r/VALORANT/comments/u2d9tu/hathor_egyptian_pyramids_valorant_map_concept/
- https://reddit.com/u2d9tu
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