Have any of you thought about why there is no spike/bomb timer?

Posted by Steve

Friday, August 27, 2021 2:12 PM

I've only played two tac-shooters in my life, Siege and Valorant and I only have about 2 games of CS under my belt.

The main competetive game mode for all these games is Bomb defusal. But none of these games actually have a timer that tells us exactly how much time theres is left before the bomb explodes. Theres always only a visual or an auditory cue to tell the time, but never a proper timer.

Why do you think that is? Is is to promote better game sense? Maybe competetive integrity? Id love to hear what you guys think, because I really cant say why we dont have a proper timer in tac-shooters.

References

  • https://www.reddit.com/r/VALORANT/comments/pc7hhp/have_any_of_you_thought_about_why_there_is_no/
  • https://reddit.com/pc7hhp

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