Posted by Steve
Tuesday, April 6, 2021 7:57 AM
To put it simply, armor doesn't feel like armor to me, instead it feels like I spend 1000 credits on extra health. I think that armor should protect you from flinching until it depletes. Also was thinking "what if armor was like armor in CSGO for example and certain guns had specific penatration values, so that guns like the specter, stinger and classic don't just rip you up when you're full armor" Anyone agree? EDIT: Someone mentioned that only heavy shields should make you not flinch, totally agree. I think it would be too strong for light shields to be only 400 and give that advantage.
References
- https://www.reddit.com/r/VALORANT/comments/mk4bqx/having_armor_should_make_you_immune_to_flinching/
- https://reddit.com/mk4bqx
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