Posted by Steve
Saturday, October 31, 2020 2:12 AM
Learning spray pattern is a skill you acquire and in CSGO it separates best from mediocre. And I have always asked myself why is this not the case in VALORANT. The game obviously aims to be more casual friendly in terms of skill by not having some mechanics that make CSGO so much more skillful, which is fine, but having random element in a tactical FPS game is not the play. It is very frustrating to die when you know you had that perfect spray control on mid range, but the bullets don't go exactly where they should and the guy you are shooting, sprays back at you missing first 5 bullets and then hitting a lucky random headshot on 6th bullet, while you hit him 2-3 times out of your 6-7 bullets. That kind of randomness enables bad players to get lucky and score a kill. Bad players should stay bad, the reason they are bad is that they don't care enough to put effort into learning the game, so why does the game give them opportunity to not be bad, but still have impact by being lucky? Why should a bad player who doesn't care to improve, in a game, that you put hours into playing, practicing, doing aim routines in aim lab or kovaaks, just to be better than those bad players, and have all this effort ripped out from you by 1 lucky noob.
References
- https://www.reddit.com/r/VALORANT/comments/jl079n/how_big_of_a_skill_gap_would_there_be_if_spray/
- https://reddit.com/jl079n
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