Idea to buff Chamber trademark.

Posted by Steve

Tuesday, April 25, 2023 2:12 AM

Hi, I want to share an idea to buff chamber's trademark since it feels really weak and clunky compared to other sentinel traps, and not always so useful because of the range restriction of 40 meters and the long cooldown and arm time. And with only 1 trap and a really expensive kit, it should at least be a bit stronger.

Trademark:

Range restriction removed, this is because Chamber's trap is very easy to see and hear, and with chamber no longer having 2 teleport anchors to travel across the entire map, he can't really play too well with a smaller area to teleport in general with a trap that he has to stay really close to so it remains active and useful.

Arm time reduced from 4 to 3 seconds, and the same for reactivation time for when re-entering the range of the trap.

Cooldown when recalled reduced from 30 seconds to 15 seconds

Cost reduced from 200 credits to 150 cerdits

These changes would be good and bit reasonable, since the rest of Chamber's kit is nerfed really hard, at least having his trap be stronger would be nice, tell me what you think about these changes. And what you'd change about Chamber.

References

  • https://www.reddit.com/r/VALORANT/comments/12xs91s/idea_to_buff_chamber_trademark/
  • https://reddit.com/12xs91s

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