Is killjoy still viable after the new update?

Posted by Steve

Wednesday, September 8, 2021 1:00 AM

Hi everyone, I am a killjoy main in bronze 3.

Straight away, i want to clarify that im NOT trying to complain. These are my observations and opinions, im not trying to start anything, i just want to discuss the recent and upcoming changes.

Ive seen a lot of nerfs for KJ since ive started playing as her. Some i think make sense, such as her equipment going down after she dies, and the movement speed reduction woth her turret coming up in 3.05.

However, as a sentinel (a defensive-heavy agent), it seems like her value is slowly dissipating into not much. I get it, the turret is very annoying to deal with on pistol/eco buy rounds. This is why I'm behind the nerf to the movement speed when hit by it, and the equipment shutting down when she dies. But with the upcoming update, the additional nerfs to all her stuff makes it incredibly easy to make her utility almost a waste of money. If all the utility can be destroyed by a breach concussion, all he needs to do is use one ability to destroy ALL of KJs stuff. Recalling the equipment was nerfed as well, having to wait twice as long before using it again

Her ultimate was already pretty easy to break, as long as you can get to it. Normally, theres enough time to get to it to shoot it down if someone is willing to push. But it already gets destroyed by brimstones ult, sovas utility, razes utility, etc.

I can see Cypher mains hurting here too, with the nerfs to his utility as well. I understand that sentinel util is annoying to deal with, but that's the advantage we take. The purpose of sentinels is to be able to deny a site long enough to get back up from the team, and gain information. We don't have movement abilities like raze or jett, KJ doesnt have smokes like many other agents, Cypher doesnt have mollies, cypher and KJ dont heal ourselves/others like sage (RIP wall btw, that stuff is pricey now), reyna, phoenix, and skye. What he have is information, and the ability to slow down a push onto site

If KJs abilities will be destroyed so easily, it would be nice to not have to stay within a specific range for them to be useful. Or to be able to recall them without having to wait as long to redeploy it. Or being able to pick up mollies after placing them, like Viper does with the smokes, or keeping an alarm bot for the next round after recalling it. It just seems like a lot of stuff has been taken. I feel like any one of these to be added/given back would make it more sensible to continue picking the agent

Even typing this all out im not sure how it will all sound... Probably really whiney but please understand thats not what im going for. It just seems like one thing after another, ya know? Im happy to discuss anything, or if any counterpoints you guys have id love to hear it. Maybe it can help open my eyes up to what else is going on :)

Thank you for reading the lengthy post, please let me know your thoughts!

References

  • https://www.reddit.com/r/VALORANT/comments/pivivl/is_killjoy_still_viable_after_the_new_update/
  • https://reddit.com/pivivl

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