Posted by Steve
Wednesday, January 27, 2021 5:33 PM

Here is a 13-15 loss that hit me with -21 RR. (165 avg combat)
Here is a 6-13 loss that also hit me with -21 RR. (184 avg combat)
"We're taking your personal skill into account"
And from the same blog post: "Competitive mode also measures how decisively you win or lose. We figure, if there is a benefit to your rank that comes from playing your best for the entire match, it will incentivize you to stay in the fight and not throw games."
You're right - a rank incentive does prevent throwing. But there isn't one in place right now, so I hear a lot of "well this is 19 RR I'll have to make back next game, let's ares rush."
References
- https://www.reddit.com/r/VALORANT/comments/l5x923/isnt_the_closeness_of_the_game_supposed_to_affect/
- https://reddit.com/l5x923
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