Posted by Steve
Saturday, March 27, 2021 3:09 PM
I was messing with Sage walls in custom and frequently had to break one. I decided to find what's the fastest way to break it solo, and this is what I got:
| Weapon | Hits Required | Fire Rate (R/s) | Fire Time (s) | Reload Time Sum* (s) | Total Break Time (s) |
|---|---|---|---|---|---|
| Judge | 4 | 3.50 | 1.14 | - | 1.14 |
| Odin (ADS) | 22 | 15.60 | 1.41 | - | 1.41 |
| Phantom | 21 | 11.00 | 1.91 | - | 1.91 |
| Vandal | 20 | 9.75 | 2.05 | - | 2.05 |
| Bulldog | 23 | 9.14 | 2.52 | - | 2.52 |
| Ares | 27 | 10.00 | 2.70 | - | 2.70 |
| Bucky | 3 | 1.10 | 2.73 | - | 2.73 |
| Knife | 8 | 2.00 | 4.00 | - | 4.00 |
| Stinger | 30 | 16.00 | 1.88 | 2.25 | 4.13 |
| Spectre | 31 | 13.33 | 2.33 | 2.25 | 4.58 |
| Guardian | 13 | 5.25 | 2.48 | 2.50 | 4.98 |
| Shorty | 5 | 3.33 | 1.50 | 3.50 | 5.00 |
| Ghost | 27 | 6.75 | 4.00 | 1.50 | 5.50 |
| Frenzy | 31 | 10.00 | 3.10 | 3.00 | 6.10 |
| Marshal | 8 | 1.50 | 5.33 | 2.50 | 7.83 |
| Classic | 31 | 6.75 | 4.59 | 3.50 | 8.09 |
| Sheriff | 15 | 4.00 | 3.75 | 4.50 | 8.25 |
| Operator | 6 | 0.60 | 10.00 | 3.70 | 13.70 |
| *"Sum" because some weapons require two reloads |
You probably already know that the Judge is very efficient against Sage walls but I thought that this chart can be useful for some, in an actual game. The knife is better than a significant portion of the weapons.
References
- https://www.reddit.com/r/VALORANT/comments/mds4zn/most_efficient_weapons_to_break_a_sage_wall/
- https://reddit.com/mds4zn
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