Posted by Steve
Tuesday, December 14, 2021 10:50 AM
1)Remove the limit up to which yoru can see in the ult. A 400 cred drone can see better and literally force people to rotate than a 7 point ult(As seen in the state of the agents' demo, which might be subject to change) so yoru should be able to see everything clearly.
2)Let yoru pass through sage walls in his dimensional drift. This one has irked me a lot since yoru is literally in a different dimension and yet he still gets stuck on a sage wall. This will also reduce the number of times the ult is wasted because the enemy just walled the choke when the ult is activated.
3)Remove the ability for enemies to body block yoru in his ult. The amount of times the spike is stuck in a tight spot(think bind hookah or split ropes) and when you go try to retrieve it the enemies body blocks yoru even though he's in a completely different dimension doesn't make sense.
4)If yoru is in his ult, he should be immune to flashes(he could still be vulnerable to blinds like Reyna leer or omen paranoia). This one might need more balancing but for the new ult cost, it should be fine.
What are some of your suggestions to improve his ultimate or balance it properly?
References
- https://www.reddit.com/r/VALORANT/comments/rfca09/my_idea_on_how_to_buff_dimensional_drift_without/
- https://reddit.com/rfca09
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