Posted by Steve
Tuesday, August 10, 2021 11:48 PM
Overview
Format: 5v5 unrated.
Win condition: First to 6 rounds.
Premise: All non-Ultimate agent abilities are placed on a cooldown.
Explanation
All players have their abilities fully bought for them each round.
All agent abilities (aside from Ultimates) are placed on a cooldown. The duration of the cooldown is based on its price in a standard* game. The formula for calculating the duration is the following:
Cooldown (in seconds) = round(Price / 8)
For example, Sova's Owl Drone (which normally costs 400 credits) recharges after 50 seconds.
Abilities that are already on a cooldown (e.g. Omen's smokes, Skye's flashes, Yoru's teleport) remain as they are.
Other signature abilities that recharge on kills now recharge over time based on a different formula.
Cooldown (in seconds) = Kills * 20
For example, Jett's Tailwind (which normally recharges after getting 2 kills) now recharges after 40 seconds.
* Standard = Unrated/Competitive
References
- https://www.reddit.com/r/VALORANT/comments/p1mepe/new_game_mode_idea_rejuvenation/
- https://reddit.com/p1mepe
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