New Jett Mechanic? Jett Bounce.

Posted by Steve

Tuesday, January 5, 2021 8:55 PM

New Jett Mechanic? Jett Bounce.

Hey All, After watching r/Doovid_Vu's Giga Jett Boost on Icebox, I decided to investigate how/why this occurs.

I found this can be replicated. But not only that, with some practice and correct timing, this can be achieved on any map in various spots.

Replicating the Giga Boost using the dash ability

My "Bounce" mechanic:

Example 1

Example 2

Example 3

Example 4 - My favorite find

Terminology:

Initial Angle (IA) - The angle that you need to look at the wall you are going to ride across before you hit the Bounce Object. (Close to 25 degrees off parallel with the wall)

Initial Distance (ID) - The distance from the bounce object that will give you the ideal lift if done properly. (3-5 character models)

Bounce Object (BO) - The small object that you will use to "bounce" off, generating the lift.

Example 1 description: My BO is the small cylinder that I throw knives at before the jump. You then must stand against the wall and find the right IA. Once you are at the proper IA and ID from the BO, you press jump and dash simultaneously. With enough practice, you will get results similar or better than mine in the examples. FYI this took me some time to get a feel for the IA and ID.

What can I do this off of? This can be done off any small item, roughly knee height of the agents that has a hitbox that you can't simply walk over. It must stop you creating a corner.

Is this practical? IMO, very. But I'm not giving up all my "rollout" spots just yet. If this post does well, I'll do more examples that I find useful, but for now I'm excited to see what you all will find.

References

  • https://www.reddit.com/r/VALORANT/comments/kqk55t/new_jett_mechanic_jett_bounce/
  • https://reddit.com/kqk55t

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