Posted by Steve
Monday, December 28, 2020 3:24 PM
When a player dies with the spike, they will always drop a weapon near if not on top of the spike. When trying to communicate the spike's location to your team, I find that the ping will very often default to the weapon, and not the spike, making it unclear to your teammates especially in low elo with few comms. Is there a way to fix this? If not, it should be looked into to give priority when pinging near the spike.
References
- https://www.reddit.com/r/VALORANT/comments/kl7dml/pinging_the_spike_can_be_very_troublesome/
- https://reddit.com/kl7dml
More Like This
Viper, art by me
A rush fanart since I'm too busy, didn't have much time to work on the body, hope you guys still like it \^\^ Viper is my fav, I absolutely love her. Let me know who I should draw next.
https://preview.redd.it/sgb2nmea6c581.png?width=196...
Posted by Otto
Wednesday, December 15, 2021 12:02 AM
Hot take: Breeze isn't a bad map, your aim however, is
Surely I can't be the only one who thinks this. I find the people who call breeze a bad map are the same people who have a headshot percentage under 20 percent. My aim is nothing to write home about, but I don't hate breeze because of it. I...
Posted by Otto
Monday, August 23, 2021 11:33 AM
I don't want to be a filler for a 4-man premade party =(
I wish I would have an option to have only solo players games. Duos are fine, I would even say that trios is more or less OK, but 4-man premades are always have their own discord communication or whatever so they stay silent ingame, and I a...
Posted by Otto
Tuesday, September 21, 2021 7:57 PM