Posted by Steve
Wednesday, November 4, 2020 11:48 PM
Sentinel agents already have an economy disadvantage, considering controllers, initiators and duelists have better abilities for aggressive play at lower credit requirements and ult point requirements.
Map design is the main issue here and not the agent play styles.
If I spend 600 credits every round as Cypher and frag a ton, It means I’m just better at using the abilities creatively and converting them to kills.
Why would Riot nerf the trip wires and camera so hard in their functionality and also their impact on economy.
The most expensive agent in the game gets the biggest nerfs whereas they are ok with Omen being the best agent with only 400 credits full buy.
These nerfs and balancing are just plain ridiculous. If Riot is balancing agents based on pick rates, the best way to save Sentinels is to not pick them at any rank till the point they buff them back.
IMO, just disabling trips and camera would be a good enough nerf. Why go the extra mile and reveal them to all and also make unused trip wire non carry forward able.
References
- https://www.reddit.com/r/VALORANT/comments/jnsv0v/recent_nerf_trends_agents/
- https://reddit.com/jnsv0v
More Like This
Use the smoke to your advantage
Posted by Otto
Thursday, April 14, 2022 2:26 PM
I do this play almost every Bind game 1st round on defense, this time finally granting me an Ace!
Posted by Otto
Friday, August 6, 2021 11:33 AM
New to val and PC gaming as a whole
Posted by Otto
Tuesday, March 9, 2021 10:36 AM