Shooting range and the game itself feels different in terms of gunplay, and its driving me bonkers.

Posted by Steve

Tuesday, April 6, 2021 12:45 PM

Seriously. Why am i having these sub-second delays during the gameplay? Guns literally feel like projectiles instead of hit-scans, if i aim to the spot where i assume they are in their clientside, i somehow get the kill. Why are the servers so late to deliver me the info? If they are this late, why is the client not responsible for the hitreg? I swear cs doesn't feel this bad. After the movement update my game felt always out of sync with the server.

References

  • https://www.reddit.com/r/VALORANT/comments/mkrrj2/shooting_range_and_the_game_itself_feels/
  • https://reddit.com/mkrrj2

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