Posted by Steve
Tuesday, April 6, 2021 12:45 PM
Seriously. Why am i having these sub-second delays during the gameplay? Guns literally feel like projectiles instead of hit-scans, if i aim to the spot where i assume they are in their clientside, i somehow get the kill. Why are the servers so late to deliver me the info? If they are this late, why is the client not responsible for the hitreg? I swear cs doesn't feel this bad. After the movement update my game felt always out of sync with the server.
References
- https://www.reddit.com/r/VALORANT/comments/mkrrj2/shooting_range_and_the_game_itself_feels/
- https://reddit.com/mkrrj2
More Like This
Matchmaking Quality
It really feels like over the past month matchmaking quality has significantly declined. It feels like there's more smurfs, more sus behavior, more teammates throwing/rage quitting, and more uneven score results (or games that are lopsided...
Posted by Otto
Sunday, July 3, 2022 8:12 PM
Sentinels vs T1 / First Strike: North America - NSG Closed Qualifier #1: Quarterfinals / Post-Match Discussion
**NSG CLOSED QUALIFIER**
[First Strike](https://playvalorant.com/en-us/news/esports/first-strike-na-qualifiers-start-oct-26/) | [NSG](https://www.thespike.gg/events/matches/first-strike-north-america-nsg-tournament-closed-qualifier/248) |...

Posted by Otto
Sunday, November 8, 2020 6:16 PM