Posted by Steve
Monday, April 18, 2022 5:48 PM
This seems to get posted every other month and Riot still doesn't seem to acknowledge that it's an issue. The "Shooting Test" is hardly a good warmup considering you have to breach ult the bots away if you wanted only a couple bots to flick between, which leaves us with deathmatch. It's so frustrating trying to warmup my aim because of what little options I have, not to mention how poor those options are. We got a several minute clip of the devs mentioning the state of DM in November of 2021, it's five months later and we have yet to see any significant improvement.
Why the hell is there a radar in DM? I honestly couldn't even try and put myself in Riot's shoes to understand this decision.
Instant respawn timers are a must. This has been a feature of DM for many games across the board, don't know why this was skipped out either.
This could be a spawn issue or a player count issue, however the amount of times your life in a DM is a "one and done" is ridiculous. You spawn in, and either die instantly, or kill one and die to someone who spawned in your old spawn.
Why is there a kill count to win? People don't play deathmatch to win, they play deathmatch to warm-up. Personally this is my biggest gripe, because the kill count to win encourages players to learn spawns and hold them.
In this post I'm not claiming to know what's best for the game, I'm not a game developer and don't know the first bit about game development, however I still feel like these complaints are genuine and will benefit the game.
Overall, DM is just an awful experience and it's such a shame that a player so invested like myself and many others feel the same way.
References
- https://www.reddit.com/r/VALORANT/comments/u5wlso/state_of_deathmatch/
- https://reddit.com/u5wlso
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