Posted by Steve
Wednesday, November 18, 2020 12:02 PM
The fact that the player who spots an enemy player doesn't hear his character say "Enemy Spotted" but the rest of his team does -- doesn't make much sense honestly.
The player who spots an enemy in his vision cone should atleast get the same audio cue as the rest of his team. This will help as even if he/she didn't clearly spot the player on screen, they can quickly glance at the map and adjust their play accordingly. This is literally what the rest of the team does when they hear enemy Spotted in a slow site execute.
Also, there's this problem as well. With the variety of agent colors present in game and map, sometimes even enemy highlight color doesn't help isolate the enemy agent from the background texture. (Case in point - Omen in Icebox T Spawn, Reyna in some parts of Ascent etc.) Added to this, if you have show enemy corpses off, the holographic projection often conceals enemy heads due to difference in terrain height -- THIS HAS HAPPENED TO ME MULTIPLE TIMES IN SPLIT A Heaven, where the holographic projection being the same as enemy highlight color conveniently camouflages the enemy player head, and I don't even know an enemy can see me before dying one tapped.
The enemy spotted audio cue to first person character can help these cases as well.
Another advantage to this would be to solo queuers, especially at low ELOs, since there is hardly much communication going on. Players can react better to this info.
What do you all think?
References
- https://www.reddit.com/r/VALORANT/comments/jvlspq/suggested_change_to_enemy_spotted/
- https://reddit.com/jvlspq
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