Posted by Steve
Monday, January 30, 2023 1:00 PM
While peaking immortal 3 in this game, I've noticed that the movement in this game is really terrible and full of rng compared to csgo, so let me explain. When you are full swinging(ferrari peeking) in any direction and decide to stop by either counter strafing or releasing the movement key, your character does not stop immediately unlike in csgo, which forces you to wait a REALLY long delay to shoot at exactly where your crosshair is placed. Which means that you cannot shoot at the millisecond you counteract your movement key, which makes no sense since why would you want your character model to wait a long delay to shoot after counter acting your strafe key? This also partially explains why a lot of people complain about why their first shot does not hit most of the time, which also relates to this game's heavily unskilled bullet accuracy. I really hope Riot fixes this movement issue because this makes the game really bad in a competitive system.
References
- https://www.reddit.com/r/VALORANT/comments/10oheov/terrible_movement/
- https://reddit.com/10oheov
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