The Jett nerf is actually great. (my take)

Posted by Steve

Friday, April 22, 2022 7:00 PM

Omg you just saw the title and think I'm braindead let me explain. The whole "press dash, then have a 2 second delay until you can confirm the dash within 12 seconds or it runs out" thing is good for multiple reasons. I'll start off with attacker, the same issue with smokes. Smoke players sometimes will insta smoke the site or smoke too quick without confirmation that you're pushing the site, but sometimes end up rotating with those wasted smokes. That goes for Jett too because sometimes the Jett will dash in too quick without confirmation of team that you're committing and she will dash in without a team to back her up from main and die. Then sometimes scream at teammates for it. Instead, the team will have to agree on a commit then she can tap dash, then confirm dash into site successfully. For defense, when a Jett ego peeks like they always do you KNOW you're going to peek, so you can have your dash ready. Tap it on round start (or even 2 seconds before if you can util in buy phase like her updraft) then the second you see people you can take a shot and confirm dash. The last example is sometimes people will be shift walking or even running places in awkward spots and have their crosshair all over the place. For example, if you're running up tiles on Ascent, then eventually push into tree and not checking mid, you will most likely be killed if someone's there. However, a Jett can just insta dash to cat and not be punished whatsoever (and possibly take the gunfight and win it).

Overall, I think the changes will be great and make Jett require a lot more skill to use and Instalock Jett Andy might not instalock jett anymore

References

  • https://www.reddit.com/r/VALORANT/comments/u942pg/the_jett_nerf_is_actually_great_my_take/
  • https://reddit.com/u942pg

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