Posted by Steve
Tuesday, April 13, 2021 6:02 AM
It's definitely better, but still bad.
You still often can't tell which direction someone is coming from. Also, you can't tell how far away an enemy is.
I saw that an Audio developer from Riot wrote on reddit that they intentionally made it so that you can't tell the distance of the enemy, because in their eyes it's more important not to miss footsteps in the distance.
Quote:
"This means we optimize less for understanding how far away a footstep is because that would mean more volume dropoff over distance, which could lead to missing a footstep[...]"
"Missing footsteps tends to be much more frustrating when it happens[...]" - PulsarZealot
In my opinion its much more important to be able to consistently tell the distance than to overhear a step in the distance.
It's mindblowing to me that they see it differently.
References
- https://www.reddit.com/r/VALORANT/comments/mpexmt/the_sound_with_hrtf_turned_on_is_better_but_still/
- https://reddit.com/mpexmt
More Like This
How to play Omen like 100T nitr0 - Video Guide

Posted by Otto
Tuesday, December 29, 2020 2:26 PM
Playing a faster pace shooter where accuracy matters is an amazing warm-up for valorant.
Posted by Otto
Wednesday, September 14, 2022 5:05 PM
After reading the criticism on my last video I decided to go hit the lab and practice some sova darts

Posted by Otto
Sunday, September 13, 2020 9:52 AM