This is how Riot creates Elo Hell

Posted by Steve

Saturday, January 2, 2021 1:29 PM

[LONG POST] I'm gonna give just an example of a friend of mine that's been playing on this account on Diamond 2. He has the piramide full of Diamond 2's and 3's triangles and played probably around 300 matches this act.

These are two matches, with almost the same combat score, basically the same result, but one defeat and the other a win. They were played in a row. The difference? He lost 2 arrows when losing and won only 1 when winning.

Doing the Math

I use the script from our reddit friend (Ranked Point Checker) to count the exact score from 0 to 100 that he won or lost with those matches. When he won, he got 10 points, which is laughable, since he would need to win 10 matches like this one (in a row) to rank up, even though he played pretty well (He did not match mvp, but top fragged and had several first bloods, clutches, and gave all the support from smokes and bangs) - I was coaching the matches and watching it live.

Well, when he lost, Riot thought of being a bit thougher on him. They took 20 points out, which was the exact amount of the last 2 win's he just had. Here is the result:

Well, if you take a look at his piramide, you'll see that the "appropriate rank" is Diamond 2 (that's how they determine if you are in the right elo or not, and if should be thougher or easier to rank up or down) and that brings a whole lot of problems.

Then, what the hell is Elo Hell?

Well, the system that riot put in place is really tough on players that have already a good amount of matches, and it gets tougher the more you play. They will make it easier for you to rank down and really hard for you to rank up. These 2 matches are just an example of what I've noticed since the beginning of this act, this is a whole trend that made people stuck on lower elos.

This is what actual elo hell looks like, you can improve, get better, but you would need to improve so much to get out of this, carry many matches to actually rank up and then you would need to maintain consistency (not losing 1-13, which happens, and it is not solely your fault) to not actually drop losing one match.

That has happened several times to this friend of mine, that's why he actually called me to coach him, he was going in the same day once or twice from Diamond 2 to Diamond 1, even though his win rate was arond 54~55%. In the last 16 matches it was 65%, even with 65% he didn't rank up, he is actually at the middle of the elo with 56 points to D3 (In the last 8 games he won 6, draw 1 and lose 1 - the one I showed you up there) - counting the draw as losing too, if not it would be 67% WR.

This creates deep frustration with the game because we feel that even though we are getting better, things aren't moving. They think that by doing this they are making people play more and stay engaged, but actually is just making people quit from this game, which is a shame, since the potential it has is enormous.

I've been saying this for a while in this sub, but gonna say it again: the ranked system is broken, especially for those people that play support roles, it's harder to top frag and they impact the game the same or even more than duelists.

This is the last day of the year and I hope that all the frustration that 2020 brought us, fade. 2021 things shall be better, hopefully in Valorant too.

EDIT: Some people have told in the comments basically: "You don't know how the MMR system works, you fuck**ng C*nt". Well, that's the thing, I do, and that's exactly why I think this ranked system is shit! If you compare it with league, there is no such discrepancies. If you win, you'll get from 20~25 pdl, if you'll lose, they will take 15~20 pdl, usually wins and losses are pretty much the same (usually wins count like 10~20% more). Now, what i'm saying here by this small example is that the discrepancy is too big, if you lose, you'll lose waaaay more than when you win in the almost the same conditions. The more you play, the more your MMR goes down, even if you maintain a 50% winrate (which should leave you exactly where you are). This is a small example of a bigger trend that I've been noticing since the act started and by the way this sub has been, I'd say this is the same situation for most people. They took players from gold and dumped them into bronze or even iron, this is the experience that is befaling especially under the lowest elos.

We can also analyse the way rounds in valorant have such a weight to determine if you should gain half of an elo or 1% of it, and this is just a shit show that I didn't want to get too much into in this post. Maybe you just got lucky and you have an inspired player in your team, or you are inspired in this particular match, that doesn't mean that you should jump half an elo in one match because you 13-1, that just means that they couldn't balance the damn game, not that you are such a talented player. Also, you shouldn't derank in one match after 2 or 3 days to get an elo because someone was trolling or wasn't in a good day and you lost a 1-13. The way valorant works is just unstable, unfair, and in the simplest of terms: stupid.

Edit 2: Just to be clear, this is the match after the ones I showed you above, he just sent me.

As you can clearly sees, he played really well against higher elo players, still lost, and that costed him 11 points (the same as a win at the same level).

References

  • https://www.reddit.com/r/VALORANT/comments/knxhnk/this_is_how_riot_creates_elo_hell/
  • https://reddit.com/knxhnk

More Like This