Thoughts for cypher buff

Posted by Steve

Monday, August 8, 2022 12:31 PM

Since everyone is talking about potential cypher buffs I thought I’d suggest some of the things I’ve been wanting for a while.

First off, everything needs to be globally recalled. The buttons to activate cages and whatnot can stay the same, just make a hold instead of a press recall the util.

Cage - add a slow effect to any enemy who stands in the cage (all sentinels have some way to heavily and forcefully slow pushes, such as KJ mollies or Chamber trip. Adding the slow effect to the cage will allow more time for counter play/rotates on the cyphers part or make opponents reconsider an attack because they risk being molly combo’d or sprayed down while in the cage)

Trapwire - make the wire invincible for a couple of seconds or make it have 100 health after activating (when teams decide to rush a site, the first person going in triggers the wire, that’s good. But the issue is that the person right behind them just immediately breaks the wire, essentially just reducing the use of the wire to “the enemies are rushing B” which is already obvious if there are 4 ppl already on B bc of the rush. Adding this brief period of enhanced strength allows the push to be slowed (one less person to go to site with) and also ensures that the information lasts long enough to actually swing off of to get an easy pick)

Camera - works as is, but rito please fix the weirdness that happens when trying to place down the camera

Ult - either reduce (significantly, like 90% less) the time it takes to have the ping happen after casting the ult so enemies can’t just run in the opposite direction/fake it out or make it ping twice with the normal amount of dealt between both pings (kinda sounds op but keep in mind this game has ults like KJ where u can take a site for free or sova where u can literally destroy a hold thru a million walls).

References

  • https://www.reddit.com/r/VALORANT/comments/wilv3t/thoughts_for_cypher_buff/
  • https://reddit.com/wilv3t

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