Posted by Steve
Saturday, November 7, 2020 10:21 AM
1.5k hour csgo and 2k competitive cod player here to complain about maps. Ice Box is the best designed map so far. The scale is nearly perfect, rotation time is way better than all the other maps with exception to maybe bind. The bomb sites are actually complex, not as good as csgo bomb sites, but hey it’s somewhere to start. In csgo retakes are actually a challenge and require actual strategy and utility knowledge to execute, in valorant only half the enemy team actually has utility if they pick comp correctly and most of that is used early game and most of the time it’s gonna be a <5 hold on a bomb site so you’re limited to what angles you can cancel out. The bomb sites are a square with a big box in the middle, (bind almost has it right just need to tweak uwall and elbow somehow) there are only two realistically decent angles to hold on a retake or defense, if you aren’t a utility agent you’re gonna get overwhelmed insanely easy or just prefired right away because it’s a 50/50 on which of the two angles they clear first. Also any of the decent spots are just alamos, you’re either getting 2+ kills and making your life worth it or you’re just dying for nothing, there is no consistant opportunity to take a couple jiggle peak fights and switch to a new angle. They are cod bomb sites, but that works for competitive call of duty, you throw your spawn grenades to block sight lines and try to get a pick on a rusher and then you all out sprint to get favorable map control, you might be lucky and have a concussion left to retake a plant but the point of call of duty is to gunfight so the bomb sites should be simple. If valorant wants to be a tactical aim shooter they need to take more time with their maps and make a couple more ice boxes. Clearing a bomb site should be methodical and thought through, I’ve been an entry fragger for a long time so I don’t really mind dying to an angle I’m not prioritizing as long as my team gets info or a trade, that’s a hard pill to swallow in solo q but if you want to get better you have to deal with it. IB isn’t poorly designed, you just have to actually think when playing on it. To remedy this in the meantime I think movement needs to be locked at round start much like csgo, and b hopping or some movement advantage needs to be in place. Timing and map knowledge will become much more important this way, every round will cease to be a utility fight at one choke point, and maybe some default strats will start to happen in ranks below diamond.
References
- https://www.reddit.com/r/VALORANT/comments/jp6nze/unpopular_opinion_on_iceboxtrigger_warning/
- https://reddit.com/jp6nze
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