Posted by Steve
Tuesday, January 26, 2021 11:33 PM
Very simple: The fact that I'm climbing faster and retaining my new rank (with the system's help) is making me an overall better player because:
- I'm facing better players on the opposite team FASTER (didn't happen before). When I first get there, I get stomped, but I always look back and try to improve on my mistakes so when I come back, I'm a bit better.
- After a couple of losses (and with the help of the demotion protection) and wins, I'm able to improve to the point of really being relevant next time I face these team compositions.
- After this grind (loose, win, train, improve) I am managing to climb and get past that previous blockage.
- When I face plat players now, I able to put up a great fight (again, didn't happen before).
That's it. How do you feel about the system? Do you think it's helping you too?
References
- https://www.reddit.com/r/VALORANT/comments/l4pmk2/unpopular_opinion_the_new_ranked_system_is_making/
- https://reddit.com/l4pmk2
More Like This
I am a SEN and 100t fan but respectable clutch

Play
Posted by Otto
Thursday, October 29, 2020 3:24 PM
eco round ace to shift momentum in our favour. immo/rad lobbies

Play
Posted by Otto
Thursday, December 16, 2021 7:57 PM
Deathmatch needs serious changes. Here is my pitch
Currently, Deathmatch only really functions as it's own primary gamemode. Spike rush and honestly unrated both feel better to warm up in because you're able to actually relax and just let yourself sink back into the gameplay. Whereas for se...
Posted by Otto
Wednesday, February 10, 2021 9:52 PM