Posted by Steve
Sunday, June 26, 2022 8:55 PM
5.01 Kayo, Phoenix, and Yoru buff
Agent Updates Phoenix We believe Phoenix's Curveball is the cornerstone of his kit, and as we explored adjustment options it became clear that Curveball being more powerful unlocks his kit as a whole. So we wanted to assess Phoenix in a world where Curveball is more competitive with the rest of the ecosystem to get a sense for the impact of the changes. We view Phoenix as an aggressive entry Agent, so the additional Run It Back and Blaze changes are intended to support his proactive intentions when taking space or fights early on into rounds.
Curveball (Q) Flash Max duration increased 1.1s >>> 1.5s
Flash Windup decreased .7s >>> .5s
Blaze (C)
Phoenix will now equip his weapon earlier if he stops bending his wall
Run it Back (X)
Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast.
Yoru We’ve noticed you Yoru players having a bit of friction achieving the dream of setting up a master plan while in ultimate. We’re hoping these changes will reduce a bit of that problem, rewarding you for using your flash during ultimate, while still preventing unhealthy play patterns that leave enemies without counterplay.
Dimensional Drift (X)
Increased duration of ultimate 10s >>> 12s
Reduced unequip time 1.2s >>> 0.8s
KAY/O KAY/O hasn’t had much of a quality of life pass since we’ve last had some changes so we wanted to reduce some pain and help you access more parts of the kit that haven’t felt as accessible.
Frag/ment(C)
Zone diameter reduced 10m >>> 8m Damage now applies without needing line of sight
We’ve noticed a lot of inconsistencies with how the FRAG/ment is communicating the actual damage zone on the ability. We wanted to be consistent with how the visuals were showing the damage zone, so we’ve removed the line of sight requirement to apply damage.
Now, only allies will hear the full channel audio of reviving KAY/O, while downed
Enemies will only hear a short audio cue when the revive has started, matching a similar gameplay pattern to playing around ultimate orbs or tapping the bomb
Bug Fixes Fixed a bug with Dimensional Drift where the invulnerability kicked in later than intended after it was cast.
Pbe patch notes. https://redd.it/vk0qlu
References
- https://www.reddit.com/r/VALORANT/comments/vkkcbn/upcoming_501_yoru_phoenix_kayo_buff/
- https://reddit.com/vkkcbn
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