Posted by Steve
Saturday, October 15, 2022 6:31 PM
Cascade VS Snakebite
Econ | 150 | 200 (per charge) |
---|---|---|
Applied Effects | Slow | Vulnerable, Damage |
Smoke | Yes - 7 Seconds | No |
Cove VS Poison Orb
Econ | 350 | 200 |
---|---|---|
Applied Effects | None | Decay |
Smoke | Yes - Until Broken | Yes - 15 Seconds |
Bullet Blocking | Yes - Low Damage Threshold | No |
High Tide VS Toxin Screen
Applied Effects | Slow | Decay |
---|---|---|
Smoke Refill | 25 Seconds a cycle | 20 Seconds a cycle |
Bendable | Yes | No |
Warning when falling | No | Yes |
Reactivateable | No | Yes |
Redeployable | Yes | No |
Reckoning VS Viper's Pit
Time | approx. 12 seconds (?) | Infinite - 15 secs once left |
---|---|---|
Effects | Stun | Decay |
Location Knowledge | Yes | No |
Smoke | No | Yes |
That's just the comparison charts for anyone who wants it, but does anyone else think Harbour isn't a good contender for Viper right now? At least how I see it:
- His slows are a really good idea, but I think they should be extended a few seconds to have as much effect as Viper's toxin does or her molly. Slows aren't gonna give you a fight advantage, but they're gonna make the enemy take the fight if they're long enough.
- The wall cooldown should match Viper's.
- This might be controversial, but the wall bendability isn't worth losing the ability to reactivate the wall. Don't get me wrong, bending a wall is really cool but at least with quite a few maps this wall will give extra space but it won't be taken. For example, on Bind the wall can help you take plenty of extra space but you won't need that space for the postplant.
Also, though, I really hope he's a lot better then how he looks on paper (at least imo). To be quite honest, I worry about what will happen if the community doesn't like him. His Cove is very difficult to buff without becoming OP for example and I really hope it's balanced.
Anyway, just my opinion.
References
- https://www.reddit.com/r/VALORANT/comments/y3t9gt/viper_vs_harbour/
- https://reddit.com/y3t9gt
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