Viper VS Harbour

Posted by Steve

Saturday, October 15, 2022 6:31 PM

Cascade VS Snakebite

Econ 150 200 (per charge)
Applied Effects Slow Vulnerable, Damage
Smoke Yes - 7 Seconds No

Cove VS Poison Orb

Econ 350 200
Applied Effects None Decay
Smoke Yes - Until Broken Yes - 15 Seconds
Bullet Blocking Yes - Low Damage Threshold No

High Tide VS Toxin Screen

Applied Effects Slow Decay
Smoke Refill 25 Seconds a cycle 20 Seconds a cycle
Bendable Yes No
Warning when falling No Yes
Reactivateable No Yes
Redeployable Yes No

Reckoning VS Viper's Pit

Time approx. 12 seconds (?) Infinite - 15 secs once left
Effects Stun Decay
Location Knowledge Yes No
Smoke No Yes

That's just the comparison charts for anyone who wants it, but does anyone else think Harbour isn't a good contender for Viper right now? At least how I see it:

  • His slows are a really good idea, but I think they should be extended a few seconds to have as much effect as Viper's toxin does or her molly. Slows aren't gonna give you a fight advantage, but they're gonna make the enemy take the fight if they're long enough.
  • The wall cooldown should match Viper's.
  • This might be controversial, but the wall bendability isn't worth losing the ability to reactivate the wall. Don't get me wrong, bending a wall is really cool but at least with quite a few maps this wall will give extra space but it won't be taken. For example, on Bind the wall can help you take plenty of extra space but you won't need that space for the postplant.

Also, though, I really hope he's a lot better then how he looks on paper (at least imo). To be quite honest, I worry about what will happen if the community doesn't like him. His Cove is very difficult to buff without becoming OP for example and I really hope it's balanced.

Anyway, just my opinion.

References

  • https://www.reddit.com/r/VALORANT/comments/y3t9gt/viper_vs_harbour/
  • https://reddit.com/y3t9gt

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