Water Based Agent Idea

Posted by Steve

Wednesday, June 15, 2022 11:33 AM

I saw someone post about wanting a water based agent on Twitter today. They mentioned a "water" smoke that could cause the person to drown after standing in it for too long. I thought it was a great idea, and decided to build out an entire agent kit idea on how it could work:

Class: Controller

Main Ability (E): Water Smoke x2

  • Would be deployable across a limited range (~1/2 of Omen's smoke range)
  • Lasts 15 seconds, recharges over 30 seconds
  • Nearsighted (similar to Brim's smokes)
  • If you stand in it for more than 2 seconds, you will start taking Drowning Damage until you move out of the smoke
  • Your footsteps are louder after leaving the smoke
    • Noise traveling 10% further than normal
    • Noise traveling 10% of typical distance when shift-walking
  • 10% of bullet damage is absorbed by the water
  • Can absorb 200 damage and will be destroyed
    • Damage absorbed based on headshot damage for that weapon
    • If a bullet hits you while in the smoke or through the smoke, you'll take 10% less damage based on where you are hit. Eg: 36 damage instead of 40 on a Vandal body shot.
  • A note on the Smoke - you cannot be 1 tapped through it except with an Op or Marshal headshot if you have full health/shield.

Ability 2 (a): Water Wall x1

  • A single wall that can curve like Phoenix's but extends a bit longer
  • Lasts 10 seconds
  • Reduces damage by 5% when shooting through the wall
  • How is this wall different? - you cannot be 1 tapped through it except with an Op or Marshal headshot if you have full health/shield.

Ability 2 (b): Water Wall x1

  • A single wall that extends to the top of the map
  • Visibility will be reduced to vague shapes through the wall
  • Standing within 3m of the wall causes a slight deafen effect

Ability 3: Water Clone x1

  • Similar to Yoru's Fakeout in design and walking function
  • Will walk directly forward for 5 seconds
  • Takes 50 damage to destroy
  • Can swap places with the clone if it's not destroyed with the 5 seconds

Ultimate option 1: Downpour

  • AOE effect with a range similar to Viper's ult
  • Causes rain to fall over the AOE
  • Rain causes sound to be muffled to only go 30% typical range
  • Visibility will be reduced slightly
    • People outside/inside the AOE would be blurred
      • This means you'd still need/want cover, but accuracy would be reduced due to non-clear visuals
  • Would remain as long as the agent is still within the AOE range
    • 2 seconds after leaving AOE range or dying, the effect stops

Ultimate option 2: Water world

  • This would be similar to Vipers ult in visual effects and range
    • Also includes the need to remain in the ult for it to stay up
  • Enemies would take Drowning Damage
  • Nearsighted when in the Ult
  • Bullet Damage is reduced by 10% while shooting through the water

Note:

- Drowning Damage = 1 dps when under water for more than 2 seconds

-----

This is my first time thinking through the design of a new Agent - what do you think?

Also, marked as spoiler because it seems Valorant had a post on Twitter about under water being a different world. I have no inside information, this theoretical agent is 100% from my head.

References

  • https://www.reddit.com/r/VALORANT/comments/vcb5ip/water_based_agent_idea/
  • https://reddit.com/vcb5ip

More Like This