Posted by Steve
Thursday, March 11, 2021 7:00 AM
There are just too many ways of securing rounds thru brim molly lineups, double shockdarts, kj nanos, etc. if we had a character like jager in r6 we could have a character with a projectile-denying device that is able to trap projectiles like nades, mollies, and darts.
To balance it, maybe there could be a limited amount of projectiles it could deny, or a lifespan for the device like sage’s wall.
References
- https://www.reddit.com/r/VALORANT/comments/m1ycsa/we_need_a_projectile_denier_agent/
- https://reddit.com/m1ycsa
More Like This
why is it glitchy running behind someone?
Why do the character models glitch out when you and your teammate are running perfectly behind each other. No other game has this issue so what is up with it. It hurts my eyes to see. Shouldn't this be an easy fix?
Posted by Otto
Monday, March 29, 2021 11:05 AM
What are the most difficult agents to play?
I'm a main raze, and recently I've picked Phoenix (which I haven't done since the beta) and I found it super easy to get used to. So I was thinking of a list from the easiest to the most difficult agents to use.
This is not considering how...
Posted by Otto
Sunday, March 14, 2021 8:12 AM
Is competitive really worth it?
After playing this game for a year I've found myself asking the same question time and time again, is playing competitively really worth it? I'm not talking from a general competitive standpoint in any game, I'm talking about competitive in...
Posted by Otto
Tuesday, November 16, 2021 6:02 PM