Posted by Steve
Sunday, January 17, 2021 10:21 PM
In CSGO, if you dodge a flash by turning around, you barely get flashed at all (if any). In VALORANT however, even if you dodge the flash correctly, you still get "half-blind." In my opinion, the game should reward the player who correctly dodges a flash by allowing them to maintain normal vision. Is there a reasoning behind this gameplay design in VALORANT?
References
- https://www.reddit.com/r/VALORANT/comments/kyw8cm/why_do_flashes_in_valorant_affect_you_even_when/
- https://reddit.com/kyw8cm
More Like This
AFK Auto-Clicker problem
Anyone else running into AFK auto-clickers almost every single competitive queue? I have been noticing it a lot in the mornings in silver queues. Makes it frustrating because I was so close to gold until this started happening lol
Posted by Otto
Wednesday, May 19, 2021 3:24 AM
Who do you think next character would be or like what do you think their utils would be?
I think it would be awesome to see like a ice type character or a electricity type character and I know neon is kinda like a electric type character but like maybe someone with a few more electricity type utils.
Posted by Otto
Wednesday, March 29, 2023 12:45 AM
How much RR do you lose for afk?
I just got disconnected from a match bc of my internet and idk what to expect to come back to when I open the game back up next
Posted by Otto
Wednesday, May 4, 2022 12:31 AM