Posted by Steve
Sunday, January 17, 2021 10:21 PM
In CSGO, if you dodge a flash by turning around, you barely get flashed at all (if any). In VALORANT however, even if you dodge the flash correctly, you still get "half-blind." In my opinion, the game should reward the player who correctly dodges a flash by allowing them to maintain normal vision. Is there a reasoning behind this gameplay design in VALORANT?
References
- https://www.reddit.com/r/VALORANT/comments/kyw8cm/why_do_flashes_in_valorant_affect_you_even_when/
- https://reddit.com/kyw8cm
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