Posted by Steve
Tuesday, March 30, 2021 12:02 AM
For those who don't know what loss mitigation is, in League of Legends, if a teammate AFKs and you end up losing the game, you will lose significantly less ELO. It's an actual godsend. But I guess Riot just doesn't want to implement it in VALORANT? It's been three months since it was implemented in League in January, and at this point I just don't see why something that would decrease the frustration from these kinds of matches so much wouldn't have been added to the game ASAP. Is there some kind of imbalance that this would create that I'm missing or something?
References
- https://www.reddit.com/r/VALORANT/comments/mfebbt/why_is_there_no_loss_mitigation_in_valorant/
- https://reddit.com/mfebbt
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