Why do people get upset over the "precise gunplay" moments?

Posted by Steve

Saturday, October 22, 2022 2:41 AM

Almost everyone if not everyone in this sub has likely heard of the "precise gunplay" meme, where the game was introduced as so yet many people manage to hit clips while jumping/moving and shooting.

Yes it's cool, no it's not meant to be that way but some people might get lucky with rng and considering how many games get played it's no wonder people create the craziest clips.

Even so, some people complain about the inaccuracy in this game not being inaccurate enough. Riot has already nerfed it so much, and I can't stand seeing people saying "I get run n gunned every game."

Even if you do, it's likely in close range situations or maybe occasionally longe range, or maybe you were on 1 hp. I have also seen moments (outside of this sub and invame) where people complain about getting run n gunned, but they literally just stop moving and shoot quickly. If you're not paying attention it might look like run n gun but this game just has no movement glide.

Then there are people who complain how this shouldn't be in a tactical shooter. 1. run n gun is nowhere near reliable from more than 10m away. Hell even 5m is inconsistent. 2. I've seen people compare CS:GO concerning this issue. This is literally the exact same with cs, it's just not as common because this community is a bunch of goofball. Have you seen FranzJ's clips? He literally awp shots someone through a wall while jumping from liek 100m. Is it bad game design? No. Is it stupid? Yeah. But it's lucky af, and some people need to accept that.

I just don't get why people have to take it a step further than just bro wtf was that shot, precise gunplay lol"

References

  • https://www.reddit.com/r/VALORANT/comments/y93oz0/why_do_people_get_upset_over_the_precise_gunplay/
  • https://reddit.com/y93oz0

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