Why is there a poison cloud cooldown when "infinite abilities" are turned ON?

Posted by Steve

Thursday, November 19, 2020 11:19 PM

It is really hard to practice Viper's smokes (poison clouds) in a custom game because there is this annoying 10-second cooldown before you can throw it again after you pick it up from the ground.

There is no such cooldown for Cypher's cams, Killjoy's turret but for some reason, Viper's smoke has one. Why can't we get rid of it when "infinite abilities" are turned ON in "cheats"?

Also, it would be really nice if we could pick up our walls (toxic screens) when infinite abilities are turned ON rather than restarting the whole round to do so.

These two simple quality of life changes would make it much easier to practice Viper lineups in a custom game and possibly, more people will start playing her and making their own lineups.

References

  • https://www.reddit.com/r/VALORANT/comments/jwl8p6/why_is_there_a_poison_cloud_cooldown_when/
  • https://reddit.com/jwl8p6

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