Posted by Steve
Saturday, September 3, 2022 7:57 PM
There is some complex mathematics that proves "0.818933027098955175" is a perfect sensitivity multiplier for CSGO. You can click the link to review it. You might think it will work in the same way in Valorant too. After doing some couple of research I found that this concept doesn't work in Valorant.
Basic knowledge of sensitivity.
In my view, the term sensitivity is not a standard way to express it in the game. Sensitivity might changes from game to game or if you change mouse or mouse pads sensitivity might change. For this, if we consider 360 distance for games, whatever you do, it will be fixed for every scenario. In short, your sensitivity might change but not 360 distance.
For example, let us suppose you are playing games with a mouse having 400 DPI. By any means, your mouse broke and you replace another mouse. Now, you adjust your new mouse to 400 dpi in Mouse software. But in the real world or practically, it may give 450 or 350 or any DPI when playing games or doing work. Now what happens is your sensitivity changes from that of the previous mouse.
To overcome this problem, I found a basic formula that converts sensitivity between any games, or
if you have any problems regarding sensitivity. This formula helps us to change sensitivity as per your requirements.
- Yaw for valorant= 0.07
- Yaw for CSGO = 0.022
- You can google Yaw for other games
- Centimeter / Inch = 2.54 (conversion factor)
- for Valorant zoom multiplier can be found at www.mouse-sensitivity.com
- In most of games, zoom_sensitivity_multiplyer is (fov hipfire) / (fov zoom)
Applications of this formula
- Converts sensitivity between games.
- You can convert sensitivity when you change your DPI.
- You can calculate your mouse's 360 distance.
- If you measure 360 distance on your mouse pad then you can calculate the actual calculated DPI.
- Snipers who sucks at unscoped aiming can calculate sensitivity for unscope.
- Hip-Fir who sucks at scoping aiming can calculate sensitivity for scoping.
Now coming to the main topic
Why 1 is the best zoom_sensitivity_ratio_mouse or zoom multiplier?
First, you must know that zoom_sensitivity_ratio_mouse is just a factor in the equation that determines the final 360 zoom distance. The simplified equation is:
360 zoom distance = 360 hip-fire distance * zoom_sensitivity_ratio_mouse * zoom_sensitivity_multiplier
Calculating perfect Zoom_sensitivity_ratio_mouse for operator first Zoom
- zoom_sensitivity_multiplier for first zoom Operator = 2.5
- let's suppose we take "X" as hip-fire sensitivity
- DPI will be constant if you use the same mouse = "Y"
- Yaw=0.07
Substituting values we get,
(360*2.54*2.5)/(Y*0.07*X) = (360*2.54)/(Y*0.07*X) * zoom_sensitivity_ratio_mouse * 2.5
Simplifying further we get,
2.5=zoom_sensitivity_ratio_mouse*2.5
1= Zoom_sensitivity_ratio_mouse
Therefore perfect zoom_sensitivity_ratio_mouse in valorant is 1.
Disclaimer
This might not be true. But I play Valorant by using this concept. This works perfectly for me...
References
- https://www.reddit.com/r/VALORANT/comments/x3xoai/why_sensitivity_multiplier_0818933027098955175_is/
- https://reddit.com/x3xoai
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