Posted by Steve
Thursday, April 20, 2023 7:00 PM
I was looking at some of my games recently and realized I usually get around 450 ACS and wondered how high that could possibly go. After some quick calculations, I found that if you get an ace you get 750 ACS, not including damage points yet. At first, I simply did the damage point score by doing 160x5 assuming you get 5 Vandal headshots every round. Then I realized the Operator does more damage coming in at 255 per headshot. This increases the score drastically up to 1275 damage. I thought that that was it, 2025 was the max, but then I realized I forgot about the pistol round. My first thought was the Sheriff since it clearly did the most damage. This was until I realized Shorty did 360 damage close range when every pellet hits. I then realized the Bucky was a WAY better option for rounds 2 to 12 as well. This increased the max to a whopping 3654. I thought this was the limit, that there was no possible way it could go ANY higher. I was wrong. Do you ever hit 3 body shots on someone with your vandal because you have trash Iron 1 aim until you finally hit that final headshot finishing them off? Notice how in the combat report in the next round it says you dealt 280? This was a crucial part of the equation that I had just left out entirely. After some testing in the range, I figured out that the shorty can do 144 damage when shot at short range and having only 11 pellets come into contact (Which doesn't make sense to me considering how each pellet does 12 damage so it should be 12 since 12*12 is 144 but I'm not going to question it and move on). Instead of actually seeing how many pellets it would be for the Bucky I just right-clicked the body at close range for 20 damage each dealing a total of 140. The score for 23 rounds with the Bucky came to 102350 and the Shorty (2 rounds) at 6540. Add these two together and you get 108890. Divide108890 by the number of rounds, 25, and you get the final, absolute, insurmountable ACS score of 4356 (actually 4355.6 but that's a weird number). I did not take into account the possibility of a very long comp game that would eventually make the pistol rounds irrelevant since who cares so I did exaggerate the ACS score being the most possible a little bit. But, back to the main question, if you hypothetically, got an ace, EVERY round, for 25 rounds straight (hopefully getting attacker first so that you win the first 12 and then in the next half you just let them plant, kill them all, and then don't defuse so they win), hitting ALL of your shots, could you maybe get an ACS, of 4356.
P.S. / The equation I used to calculate the score in one round was {(X plus Y) times 5} times 750. X is nonkilling damage and Y is the killing damage. Then when I got those results, I multiplied it by the rounds you would get that score in, and divided it by the rounds total. That is ¿I think? how you calculate average, but I'm unsure and also unsure about whether or not that's exactly how Valorant does it.
Also, I have no idea why I decided to post this, or even do all of this calculating in the first place, I'm just hella bored of losing all of my comp games because the enemy team is not only just absolutely better, but half my team leaves the game.
References
- https://www.reddit.com/r/VALORANT/comments/12sn1uv/would_it_hypothetically_be_possible_to_get_an/
- https://reddit.com/12sn1uv
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